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Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1874
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Posted - 2013.06.15 03:14:00 -
[1] - Quote
Mahpiya Luta wrote:Because in contrast to you we dont fly phukkin drakes.  The worth of our ships go into multiple billions. Well, there's the funny part.
Even a suicide ganker will target that profile in high sec, since it usually drops very tasty loot.
You are implying that you expect safety for this flying ISK container, despite the reality that it is one of the most attractive targets due to the likelihood that it will drop faction fittings worth more than the cost of an attacking ship.
You then expect a free for all PvP area of the game to still have potential opponents play by your expectations and get your consent before trying to engage you. You get safe, they cloak and wait. Then you come here to complain that they keep doing this to you.
Really? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1876
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Posted - 2013.06.15 13:40:00 -
[2] - Quote
Azrael Dinn wrote:Did I not mention that intenet forum space nerds will start to whine "not this, this one again, it's not broken" and so on?  Wow.... ad hominem atttacks for the win.
Do we get T-shirts saying "intenet forum space nerds" too? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1886
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Posted - 2013.06.16 15:31:00 -
[3] - Quote
Onomerous wrote:Still a very entertaining subject. Keep up the 'cloaking is OP' fight!! I'm loving it.
Still puzzled as to why null sex is so full of carebears... I think I know the answer, but I am not happy about it.
They figured out how to operate with trivial risk. By planning ahead, they join a renter corp and go into a system that has low enough traffic. Not rare in null. They then use local to avoid all non blue contact.
The mechanics are simple, and they have no more risk than in high sec.
They then get to play in the "Cool Part" of town, while nose diving the rewards indexes for the real null dwellers. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1892
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Posted - 2013.06.16 23:08:00 -
[4] - Quote
Bakuhz wrote:and yet again a the dangerous AFK cloaky stop posting ccp is not going to change anything on this. cloaks work fine and cloaky ships in general are squishy as hell. it wont take a pack of attack dogs to destroy it.
learn the game machanics and adapt some capsuleers have made nice counters for this and it can be quite exciting to try to break through those actions taken for cloakers.
i personally love the fact a single stealth bomber scares the nullbears so easy. Oh, you don't even need a cloak.
So long as they can't find you, they will assume you are backed by a titan with a full fleet of veteran PvP ninjas who are ready in moments to bridge over and execute any foolish enough to undock.
You could be flying a shuttle in reality. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1893
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Posted - 2013.06.17 15:39:00 -
[5] - Quote
Tchulen wrote:Teckos Pech wrote:What, and face unacceptable risk? You sir are just being totally outlandish!
But they'd know that there was an afk cloaky in system which is what they're after! What risk would it then be any more than being in a wormhole? The WH denizens seem perfectly happy with the situation they have so why not "solve" the afk cloaky "problem" some people perceive in this balanced and fair approach?  I'm being shuper sherious. I think this is the point where they suggest wormhole is safer because noone drops carriers onto them, or uses covert cynos somehow....
Because, when you're ratting or mining, that is what worries you.... someone dropping supers on you... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1896
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Posted - 2013.06.17 17:31:00 -
[6] - Quote
The solution to this, from my perspective, is not that complicated.
It simply requires players to adapt instead of complain.
Remove the absolute nature of local intel, and it becomes practical and balanced to remove the absolute nature of undetectable cloaking.
I agree the detection probe is an often suggested idea, but I see it as unbalanced due to the requirements for cloaking being much higher than the requirements for detecting same.
Effort to detect and effort to go undetected must be comparable in order for a balanced experience all around. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1896
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Posted - 2013.06.17 20:03:00 -
[7] - Quote
Dr Ted Kaper wrote:Nikk Narrel wrote:The solution to this, from my perspective, is not that complicated.
It simply requires players to adapt instead of complain.
Remove the absolute nature of local intel, and it becomes practical and balanced to remove the absolute nature of undetectable cloaking.
I agree the detection probe is an often suggested idea, but I see it as unbalanced due to the requirements for cloaking being much higher than the requirements for detecting same.
Effort to detect and effort to go undetected must be comparable in order for a balanced experience all around. Sounds like cloaking and local is already balanced then. If to change one puts them out of balance then doesnt that mean they are in balance. We don't want CCP to rebalance something in balance... Quite correct.
That said, the game balance is a complicated tapestry where many things tie together.
If two parts become too close to each other, there is sometimes a bleed through effect.
High sec PvE enthusiasts learned how to play in null without additional risk, and this was balanced by the reward indexes for this activity dropping to levels comparable to high sec.(*)
Effectively, they brought the rewards with them when they brought the play style.
(*) As referenced in many threads by players indicating the rewards for performing high sec level 4 missions are equal to or better than PvE rewards in null. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1909
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Posted - 2013.06.19 01:31:00 -
[8] - Quote
max ericshaun wrote:I recently joined a wh corp. There is no local. Sometimes people are in our system cloaked. One time, I was doing PI on an alt and I got pointed by a neut in a cov ops frig. You want to know what I did? I let my corp mates know what was happening, where it was happening, and who was doing it. You know what they did? They helped me. My hauler survived the ordeal. It was super awesome. True story. Shhh, don't spoil the bear's belief that cloaks are all powerful... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1945
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Posted - 2013.06.26 14:14:00 -
[9] - Quote
Debora Tsung wrote:Arthur Aihaken wrote:I like the idea of a cloak detection device. Like a device that tells you when someone is cloaked in the same system?  They now want it to point out where the cloaked vessel can be found.
Perhaps next they will want it to be done for them, so they are not bothered by such annoying details.
In the following update, they will be informed by email they no longer need to log in for the purpose of generating ISK, they have in fact won the game, and may now do more interesting things than stare at non blue names in local chat. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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